How We Actually Work
Our team includes former environment artists from studios like Ubisoft Melbourne and indie developers who've shipped games on Steam. This mix of AAA and independent experience shapes how we approach education.
Direct Industry Connection
Half our instructors still take freelance projects. This keeps curriculum current and ensures we're teaching techniques that studios are actually using right now, not just what worked five years ago.
Transparent Skill Development
We share salary ranges, hiring timelines, and portfolio expectations openly. Students deserve honest information about career paths, not vague promises about "opportunities in gaming."
Regional Focus With Global Standards
Based in Australia, we understand the local industry landscape while maintaining international quality standards. Students learn to work with global teams while understanding regional opportunities.